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21. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Does a focused hictor point jam a MJD? unfortunately no. Basically this is a nerf to bubbles, hics and dictors.
- by Vol Arm'OOO - at 2014.05.21 15:48:00
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22. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Its going to suck trying to do exploration in lowsec, when you jump into a system and find you are facing a dozen sigs and the vast majority are wh.
- by Vol Arm'OOO - at 2014.05.20 14:21:00
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23. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: [quote=Cannibal Kane]With disruptors becoming more and more useless. Will you be increasing the range of scrams to compensate? From the look of it CCP's stance is "if you want to make sure you kill someone who isn't a k...
- by Vol Arm'OOO - at 2014.05.20 13:38:00
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24. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
how about we just get rid of the distinction between scams and disruptors and go to a total point system? Have two points of disruption act as the functional equivalent of a scram. This would not be an unmanageable situation for small/grps and sol...
- by Vol Arm'OOO - at 2014.05.19 18:58:00
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25. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. Thanks for the continued feedback. We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would...
- by Vol Arm'OOO - at 2014.05.19 14:37:00
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26. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: Vol Arm'OOO wrote: Ines Tegator wrote: Vol Arm'OOO wrote: Just adding my voice to the haters. Seems to me that it just makes it too easy to get out of fights. It also trivializes the long point, the hics and dictors. As...
- by Vol Arm'OOO - at 2014.05.19 13:50:00
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27. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Vol Arm'OOO wrote: Just adding my voice to the haters. Seems to me that it just makes it too easy to get out of fights. It also trivializes the long point, the hics and dictors. As a low sec dweller, much of the combat st...
- by Vol Arm'OOO - at 2014.05.19 01:35:00
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28. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Just adding my voice to the haters. Seems to me that it just makes it too easy to get out of fights. It also trivializes the long point, the hics and dictors. As a low sec dweller, much of the combat starts on gates, basically this acts as a nerf ...
- by Vol Arm'OOO - at 2014.05.18 21:39:00
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29. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
Hanz Riemannder wrote: Arya Regnar wrote: Riskless looting. Bears can scoop MTU under fire and access loot during the aggression. I say MTU under fire shouldn't be accessible, attackers are already penalized by suspect flag. It takes a min...
- by Vol Arm'OOO - at 2014.03.04 00:32:00
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30. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
Honestly, what is the point of making meta versions of the mtu that are harder to kill then the current standard version? Its already a fairly risk proof deployable e.g. the carebear deploys the mtu and hoovers near it, as soon as its shot, the ca...
- by Vol Arm'OOO - at 2014.03.03 01:08:00
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31. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
IMO it should be left as it is. The fun of the eve market is that it approximates a rl market. There is a fundamental difference though - where as in eve you have access to what amounts to close to perfect knowledge, in RL things are substantially...
- by Vol Arm'OOO - at 2013.11.23 14:05:00
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32. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Turrets, warp disruptors, energy drain and vamp. Similar to pos defensive items but without the pos and able to float anywhere. Imagine being able to really fortify a gate or a belt or some other location in a system.
- by Vol Arm'OOO - at 2013.11.22 19:28:00
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33. PVP Opt In - Saving CCP from itself - in Player Features and Ideas Discussion [original thread]
Vol Arm'OOO wrote: Nikk Narrel wrote: Why wouldn't they just go to low or null, if they wanted to be shot at? They even get to shoot first then, if they leave high sec! People who scream go to low/null simply have not been there -- PVP r...
- by Vol Arm'OOO - at 2012.10.12 19:39:00
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34. PVP Opt In - Saving CCP from itself - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Or.... you could just implement the soon to be available 15 minute PvP timer..... Just steal from someone's can... and you'll become a suspect that anyone in highsec can shoot.... It lasts 15 minutes, and doesn't cos...
- by Vol Arm'OOO - at 2012.10.12 19:37:00
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35. PVP Opt In - Saving CCP from itself - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Why wouldn't they just go to low or null, if they wanted to be shot at? They even get to shoot first then, if they leave high sec! People who scream go to low/null simply have not been there -- PVP requires numbers -- in ...
- by Vol Arm'OOO - at 2012.10.12 19:36:00
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36. PVP Opt In - Saving CCP from itself - in Player Features and Ideas Discussion [original thread]
PVP flaging is ghey - but given that CCP is hell bent on their new flagging system, it seems we are going to be stuck with it. So it behooves us to suggest changes that will make the proposed system less ghey. With this in mind I propose the "PVP ...
- by Vol Arm'OOO - at 2012.10.12 18:12:00
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37. Fixing bounties - in Player Features and Ideas Discussion [original thread]
CCP simply needs to rethink the point of bounties - In my view, a bounty should be a form of aggro acquisition. In other words, it should work kinda like a personal war dec. You post a certain amount of isk which allows people who accept the bount...
- by Vol Arm'OOO - at 2012.08.23 17:51:00
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38. Third faction - sov decay - in Player Features and Ideas Discussion [original thread]
Many folk have pointed out that much of null space seems empty of folk - that alliances seem to grab space that they don't really want and, in fact, do not use. To address this situation, I propose that ccp introduce sov decay - that if a system i...
- by Vol Arm'OOO - at 2012.07.10 12:37:00
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39. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I dont know if its been proposed before -- but i think area effect webs would be cool -- the way i envision it is -- a counterpart to the dictor bubble launcher -- i would make it so that the dictor cant fit both the regular warp disrupting probe ...
- by Vol Arm'OOO - at 2012.04.14 04:37:00
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40. Black Ops and Local - in Player Features and Ideas Discussion [original thread]
If I controlled eve: Depending upon three factors: (1) Black ops skill lvl; (2) hacking skill lvl; and (3) the security of the system, the black ops pilot would get a variable range of immunity from "local chat disclosure." For example in 1.0 sec...
- by Vol Arm'OOO - at 2012.03.12 15:18:00
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